New Camera Features, Visual Revamp
Desktop Changes
- DSLR camera with zoom, auto focus, image adjustment, portrait mode and filters
- Visual Improvements; view distance extension, shadow draw distance extension, new foliage assets to make everything more lush
- Performance improvements
- Full Controller Menu support
- Added custom capture resolution option to menu, as well as some other things
VR Changes
- Everything Mentioned above
- DSLR shooting mode is now out of beta and runs without hitches, compatible with all headsets
- Fixed some navigation issues (you won't get stuck under the map)
- Output photo colour overhaul (.png's will look less washed out)
- Added headset-based joystick movement option
- Extended max view distance setting to 2.0
Thanks to everyone for supporting the game, I'm looking forward to extending some of the areas in this game once I have more time. As always, please let me know about any bugs you find: mattcvsrd@gmail.com
Cheers,
Matt
Files
Fushimi Inari Taisha, Kyoto
A complete digital recreation of the well known mountainside shrine in Kyoto.
Status | Released |
Author | matt |
Genre | Simulation |
Tags | artgame, Atmospheric, Casual, Exploration, First-Person, Photorealistic, Unreal Engine, Virtual Reality (VR), Visualization, Walking simulator |
Languages | English |
Accessibility | Textless |
More posts
- VR DLSS updateMar 03, 2021
- 22nd March - Complete VR OverhaulMar 22, 2020
- 'Explore Fushimi Inari' free autumn rain updateMar 07, 2020
- VR 1.0 Release!Aug 16, 2019
- VR Update 0.2May 24, 2019
Comments
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which are the minimun requirements?
Well then, I know how I'm spending the afternoon!
:')
Enjoying Fushimi Inari (I visited your simulation yesterday btw.). It's really similar to original (and I love this location near Kyoto). I'll write an essay about your game one day.
thank you!